In the Rulebook
Where “Knock-in” appears in the official rules of the sport, quoted verbatim.
HPA — Hurlingham Polo Association
“ATTACKER HITS BEHIND (HIT OR KNOCK IN). When the ball is hit over and clear of the back line by the attacking team it shall be a hit-in by the defending team from the spot where it crossed the back line, but at least 4 yards from the goal posts or boards. The ball will be placed by a goal judge clear of the back line by up to one foot within the field of play. a.”
USPA — United States Polo Association
“The two Umpires, quickly consulting with the Referee, if necessary, may: a) resume the knock-in by calling "Play"; or, b) penalize the offending defensive player for delay of game by awarding the team knocking in a Penalty 5.b. 22. HOW PLAY IS RESUMED a...EXAMPLES: Red #1 hits wide of goal after a fast run and circles deep in the end zone. Red #1 is just crossing the end line on his return when "Play" is called.”
“shall make all final decisions. When the ball goes over and across the goal line or end line, the Goal Judge shall signal with a flag whether or not a goal has been scored and, if not, shall place a ball on the field at the appropriate spot for a knock-in, unless the Umpire blows the whistle to indicate a Safety as provided in Rule 21.a. b. When the ball is hit across the end line, a Goal Judge should quickly place a new ball on level ground on the field within one foot of the spot where it crossed the line except that it must not be nearer than five yards to the goal posts or side boards.”
“Should the Goal Judges and other game officials remain uncertain of whether or not the ball passed between the goal posts, play shall resume with a knock-in or a safety (Penalty 6) as determined by the Umpires. RULE 19- GOALS UNDER PENALTIES AND BY HANDICAP a. Goals awarded under penalties and by handicap shall count as goals scored. b. The team handicap is determined by totaling the individual handicaps (as assigned by the USPA) of the team members. In events with an upper handicap limit above 6 goals, individual handicaps of -0.5 goals, 0.5 goals, or 1.”
Excerpts quoted from the official rulebooks of the Hurlingham Polo Association, the United States Polo Association and the Federation of International Polo. Rules change between seasons — always check the linked source for the current wording.
More Rules Terms
View allHandicap
Un sistema de calificación de -2 a 10 goles que indica el nivel de habilidad de un jugador. Un jugador de 10 goles está en el nivel más alto de este deporte.
In the air
Un balón que aún no ha tocado el suelo. Se aplican diferentes reglas de derecho de paso y contacto mientras la pelota está en el aire.
Line of the Ball
Una línea imaginaria creada por la trayectoria de la pelota. Los jugadores tienen derecho de paso según esta línea, que es fundamental para las reglas del polo.
Chukka
Un período de juego de polo, que normalmente dura 7 minutos. Un partido estándar consta de 4-8 chukkas dependiendo del nivel de juego.
Penalty 1
La penalización más severa: un gol automático otorgado al equipo objeto de la falta más un golpe de 60 yardas desde donde ocurrió la falta. Emitido por faltas peligrosas deliberadas.
Timekeeper
El funcionario responsable de controlar el tiempo de juego, señalar el final del chukker con una bocina y gestionar las paradas del reloj.
Red Card
Expulsión inmediata del partido por falta grave. El jugador no puede ser reemplazado.
Crossing
Cortar delante de un jugador que tiene el derecho de paso al balón. Cruzar es una falta porque obliga al jugador con derecho de paso a reducir la velocidad o desviarse abruptamente.
FAQs about "Knock-in"
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