Full Definition
Cutting in front of a player who has the right of way to the ball. Crossing is a foul because it forces the right-of-way player to abruptly slow or veer.
Related Terms
In the Rulebook
Where “Crossing” appears in the official rules of the sport, quoted verbatim.
HPA — Hurlingham Polo Association
“a player has the right to play the ball on his off side and, because he has that option can only play the ball on his nearside if he can do so without endangering a player who is in position or can get into position to make a legitimate play without crossing the player with precedence.. b. Crossing and Turning the Ball. Whether a player crosses another player in such a way as to foul is a judgement call by the umpires and will depend on their assessment of danger based on speed and distance. In open play the call is often easy but is more difficult when a player turns with the ball with an opponent following close behind.”
USPA — United States Polo Association
“another player's mount before crossing that end line. A player is considered to have "hit" the ball if the ball merely touches the mallet. This is true even though the player may have been swinging in the opposite direction or not swinging at all. b. Foul called. (1) Any violation of the Rules constitutes a foul and the Umpire may stop the game by sounding the whistle.”
“The horn blows one second before Red #1 makes a dangerous crossing foul in front of Blue #4. The Umpires should award an appropriate penalty to Blue. After the period has ended and while riding back to the sidelines, Blue #2 informs the Umpire that he needs glasses. A yellow card should be displayed and the next period started with a penalty. Blue #4 knocks in and rides to follow up. Red #2 circles to Blue's left and is slightly ahead.”
“Red #1 is just crossing the end line on his return when "Play" is called. If the second Umpire feels reasonable time has not been given, the whistle should sound, play should be stopped and Red #1 permitted to line up. Additional time is reasonable considering the prior play. Neither team is advantaged with the clock stopped. Red #1, his team ahead by two goals late in the game, hits wide, checks his mount, and slowly circles to return to the 30-yard line.”
Excerpts quoted from the official rulebooks of the Hurlingham Polo Association, the United States Polo Association and the Federation of International Polo. Rules change between seasons — always check the linked source for the current wording.
More Rules Terms
View allHandicap
A rating system from -2 to 10 goals that indicates a player's skill level. A 10-goal player is at the highest level of the sport.
In the air
A ball that has not yet touched the ground. Different right-of-way and contact rules apply while the ball is airborne.
Line of the Ball
An imaginary line created by the ball's path of travel. Players have right-of-way based on this line, which is fundamental to polo rules.
Chukka
A period of play in polo, typically lasting 7 minutes. A standard match consists of 4-8 chukkas depending on the level of play.
Knock-in
A restart from the back line after the defending team puts the ball over their own back line. Played by the defenders.
Penalty 1
The most severe penalty: an automatic goal awarded to the fouled team plus a 60-yard hit from where the foul occurred. Issued for deliberate dangerous fouls.
Timekeeper
The official responsible for tracking game time, signaling chukka ends with a horn, and managing clock stoppages.
Red Card
Immediate ejection from the match for serious misconduct. The player cannot be replaced.
FAQs about "Crossing"
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